#include <iAAABB.h>
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| | iAAABB () |
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| | iAAABB (double const *b) |
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| void | addPointToBox (iAVec3d const &pt) |
| | add a point that should fit into the bounding box; if the current box does not contain this point, it is enlarged
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| bool | contains (iAVec3d const &pt) const |
| | return true if the given point is contained within the bounding box
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| bool | intersects (iAAABB const &other) const |
| | return true if the given other bounding box has intersecting space with this
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| iAVec3d const & | maxCorner () const |
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| void | merge (iAAABB const &other) |
| | merge another bounding box to this one, enlarging it if necessary
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| iAVec3d const & | minCorner () const |
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◆ iAAABB() [1/2]
◆ iAAABB() [2/2]
| iAAABB::iAAABB |
( |
double const * |
b | ) |
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◆ addPointToBox()
| void iAAABB::addPointToBox |
( |
iAVec3d const & |
pt | ) |
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add a point that should fit into the bounding box; if the current box does not contain this point, it is enlarged
◆ contains()
| bool iAAABB::contains |
( |
iAVec3d const & |
pt | ) |
const |
return true if the given point is contained within the bounding box
◆ intersects()
| bool iAAABB::intersects |
( |
iAAABB const & |
other | ) |
const |
return true if the given other bounding box has intersecting space with this
◆ maxCorner()
| iAVec3d const & iAAABB::maxCorner |
( |
| ) |
const |
◆ merge()
| void iAAABB::merge |
( |
iAAABB const & |
other | ) |
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merge another bounding box to this one, enlarging it if necessary
◆ minCorner()
| iAVec3d const & iAAABB::minCorner |
( |
| ) |
const |
The documentation for this class was generated from the following files: