#include <iASnakeSpline.h>
|
| static const disc_vector::size_type | NoPointSelected = std::numeric_limits<disc_vector::size_type>::max() |
| |
| static const int | RADIUS = 5 |
| |
|
| static const double | ZCoord = 0 |
| |
◆ iASnakeSpline()
| iASnakeSpline::iASnakeSpline |
( |
| ) |
|
|
inline |
◆ ~iASnakeSpline()
| iASnakeSpline::~iASnakeSpline |
( |
| ) |
|
|
inline |
◆ addPoint()
| void iASnakeSpline::addPoint |
( |
double |
x, |
|
|
double |
y |
|
) |
| |
|
inline |
◆ CalculateSelectedPoint()
| disc_vector::size_type iASnakeSpline::CalculateSelectedPoint |
( |
double |
x, |
|
|
double |
y |
|
) |
| |
|
inline |
◆ deleteAllPoints()
| void iASnakeSpline::deleteAllPoints |
( |
| ) |
|
|
inline |
◆ deselectPoint()
| void iASnakeSpline::deselectPoint |
( |
| ) |
|
|
inline |
◆ initialize()
| void iASnakeSpline::initialize |
( |
vtkRenderer * |
ren, |
|
|
double |
imageSpacing |
|
) |
| |
|
inline |
◆ movePoint()
| void iASnakeSpline::movePoint |
( |
disc_vector::size_type |
selectedPntInd, |
|
|
double |
x, |
|
|
double |
y |
|
) |
| |
|
inline |
◆ selectedPointIndex()
| disc_vector::size_type iASnakeSpline::selectedPointIndex |
( |
| ) |
|
|
inline |
◆ SetVisibility()
| void iASnakeSpline::SetVisibility |
( |
bool |
isVisible | ) |
|
|
inline |
◆ m_radius
| double iASnakeSpline::m_radius |
|
protected |
◆ m_ren
| vtkRenderer* iASnakeSpline::m_ren |
|
protected |
◆ m_selectedPntInd
| disc_vector::size_type iASnakeSpline::m_selectedPntInd |
|
protected |
◆ m_snakeDisks
◆ m_spline
◆ NoPointSelected
| const disc_vector::size_type iASnakeSpline::NoPointSelected = std::numeric_limits<disc_vector::size_type>::max() |
|
static |
◆ RADIUS
| const int iASnakeSpline::RADIUS = 5 |
|
static |
◆ ZCoord
| const double iASnakeSpline::ZCoord = 0 |
|
staticprotected |
The documentation for this class was generated from the following file: