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open_iA
2019.12
A tool for the visual analysis and processing of volumetric datasets, with a focus on industrial computed tomography.
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Class representing scene data, organized as BSP tree. Also list of all primitives is available. More...
#include <iAScene.h>
Public Member Functions | |
| iABSPTree * | getBSPTree (void) |
| Get scene's BSP tree. More... | |
| unsigned int | getNrTriangles () |
| Get number of primitives in scene. More... | |
| iATriPrim * | getTriangle (int a_Idx) |
| Get primitive by its index. More... | |
| iAScene () | |
| int | initScene (iAModelData &mdata, iADreamCasterSettings *s, QString const &filename=QString()) |
| Inits scene. BSP tree is created and build on current loaded mesh's data. More... | |
| void | recalculateD (iAVec3f *translate) |
| recalculate d coefficient when translation vector is given for every triangle More... | |
| ~iAScene () | |
Class representing scene data, organized as BSP tree. Also list of all primitives is available.
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inline |
| iAScene::~iAScene | ( | ) |
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inline |
Get scene's BSP tree.
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inline |
Get number of primitives in scene.
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inline |
Get primitive by its index.
| int iAScene::initScene | ( | iAModelData & | mdata, |
| iADreamCasterSettings * | s, | ||
| QString const & | filename = QString() |
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| ) |
Inits scene. BSP tree is created and build on current loaded mesh's data.
| void iAScene::recalculateD | ( | iAVec3f * | translate | ) |
recalculate d coefficient when translation vector is given for every triangle
1.8.16