Class representing an intersection between triangle and ray.
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#include <iADataFormat.h>
Class representing an intersection between triangle and ray.
◆ iAIntersection() [1/2]
| iAIntersection::iAIntersection |
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inline |
◆ iAIntersection() [2/2]
| iAIntersection::iAIntersection |
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int |
a_tri_index, |
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float |
a_dip_angle |
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) |
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inline |
◆ getWrite2FileSize()
| unsigned int iAIntersection::getWrite2FileSize |
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inline |
◆ setData()
| void iAIntersection::setData |
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int |
a_tri_index, |
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float |
a_dip_angle |
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) |
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inline |
◆ write2BinaryFile()
| void iAIntersection::write2BinaryFile |
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FILE * |
fptr | ) |
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inline |
Writes intersection data into binary file by file descriptor.
- Parameters
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| fptr | output file descriptor. |
◆ dip_angle
| float iAIntersection::dip_angle |
cos of dip angle btw intersected triangle and ray
◆ m_write2FileSize
| unsigned int iAIntersection::m_write2FileSize |
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protected |
◆ tri_index
| unsigned int iAIntersection::tri_index |
index of intersected triangle in object
The documentation for this class was generated from the following file: